GORKAMORKA RULES PDF – 1 Aug Gorkamorka is one of the Specialist Games set in the Warhammer Instead of having rules for the number. This book contains the core rules for gameplay in Gorkamorka. Gorkamorka Rules Designed for Warhammer 40k 7th Edition. DISCLAIMER These rules are COMPLETELY not endorsed by. Games Workshop, and are meant.

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The skavies were odd and bad orc knockoffs, and the mutants lacked character compared to the orcs. Specifically, this is a game about mobs of Orks battling in a desert wasteland, riding around in trukks and trakks which can be customized with various low-tech weapons.

Though the ork mobs battling over scrap piles are certainly numerous, they aren’t the only orks out there in the desert ruleboko for scrap. Therefore they try to emulate the Ork lifestyle as much as possible. Set in the Warhammer 40, universe it uses the same miniatures but on a skirmish scale rather than entire armies.

GorkaMorkA Core Rulebooks PDFs

I have added some simultaneous movement rules for certain situations. Victory and the favor of the Random Number God in your post-battle explorations is essential to survival, as a certain amount of “currency points” is spent after each scenario to represent your warband taking care of all the stuff ruleboo needs in order to survive; getting fuel, ammo, food, spare parts, medicine, etc.

On the upside, their Shamans grant them access to a number of useful tricks and skills, their troops are all cheaper than Orks, and they can also pick up a number of powerful “ancient tech” devices. Only Orks and Diggas can use most of these character, except for the Red Gobbo, who is obviously restricted to parties of the Gretchin Revolutionary Committee.



The game was never released, most likely due to the Dreamcast losing support early in its life. An early demo of the Windows version is available online.

It is functionally identical to Necromundaand its Warhammer Fantasy cousin Mordheimin that it is a narrative skirmish-level gorkamoria, revolving around two or more players and their personalized band of fighters in a story-like campaign setting. As I said before, those orcs can be very frustrating to kill. Seventy dollars is a lot of money, but you get lots of stuff for use in other games in addition to the rules.

Become a Redditor and subscribe to one of thousands of communities. I think this game’s rules for vehicles are just about the best I have seen for miniatures of this scale. It’s quick and simple. Working on Gorkamorka is a sacred responsibility that all mekboyz are supposed to undertake — after all, whether the thing turns out to be a new Space Hulkor a boarding platform to attract a new hulk, or something else entirely, no ork is getting off of this worthless dustbowl without it!

The miniatures are far too expensive to buy just for a “beer and pretzels” game. Dreggutz is one of the more successful of such characters, deemed a Bad Dok after infamously being unable to resist the urge to see what would happen if he “fixed” the head-wound of the Gorker Nob Snakrat with a kustom booster jet.

Official Gorkamorka figures and vehicles are available from the publisher.


In the campaign game, mobs also set up forts, round up slaves, and sell off scrap to the Mekboyz in Mektown. Needless to say, as fun as this could be to watch, few orks wanted him around, and so he struck off into the desert. The fact that they ride on mutant steeds instead of driving goekamorka also gives them a number of other weaknesses, compared to the other mobs. Since individual troopers cannot carry heavy weapons and these weapons can only be mounted on vehicles, you are almost obligated to mount heavies on your vehicles.


Long ago in the decade known as the ’90s, there was plans to make a Gorkamorka video game for the Dreamcast.

The backstory of Gorkamorka is a simple one. All warbands start with a pool of points, representing in-universe currency, and this is used to buy all of the warband’s fighters, and their equipment, and any upgrades – so, needless to say, it’s very important to consider your options. Orks tolerate this with almost paternalistic disdain; it is, ultimately, much simpler than trying to wipe the Diggas out, especially since they have the protection of “dem fings under da pyramids”.

Campaign play mostly revolves around fighting scenarios in which you duke it out with other warbands over valuable resources.

Gulebook steps in Da Skid self. See, Nazgrub is something that the primitive tekno-barbarian orks of Angelis have no idea how to handle: The best thing about the game is the intentional low-tech feel. Although Gorkamorka is one of the lesser known Specialist games seriously, even when Specialist Games was still on GW’s website, it wasn’t even listed there is still a good bit of online support for the game. You can’t get these bases anymore but custom-cut plasticard bases work just as well.

When he couldn’t get any funding, he took matters into his own hands; stealing an assload of valuable parts, he created the first, and only, Deffkopta on Angelis.

For the most part, Gorkamorka played a lot like Necromunda and Mordheim.