FOOTSIES HANDBOOK PDF

FOOTSIES HANDBOOK PDF

I’ve read through the footsies handbook on quite a few times now and it’s definitely improved my game as well as helping. Posts about Footsies Handbook written by muttonhead. Street Fighter Footsies Handbook — Introduction/Foreword The ebook you’re reading now is the result of a lot of effort by Maj of to compile.

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December 6th, at HK block stun, so Cole got hit low as he stood up to counterthrow. You’re bound to get demolished whenever you let that happen. You see, the second statement summarizes the defacto equilibrium of fighting game strategy. It’s always wise to build meter as you work to close the gap, because even the threat of a super move can ofotsies enough to discourage opponents from throwing fireballs — tipping the matchup advantage in your favor.

Of course it’s not as simple as ignoring the matter, because if your opponent knows how to play footsies properly, they’ll draw you into it whether you realize it or not. Consider this a primer on the topic and look for more fireball strategy articles in the future. In fact, the longer a projectile travels before connecting, the more frame advantage it creates for its owner. None of us even knew he played ST until he showed up and almost won Evo2k2 with her.

Foofsies are practically free after certain moves, at certain ranges, in certain matchups. Characters who possess air divekicks without minimum jump height requirements can adapt them to mimic the tactical functionality of hopkicks.

sonic hurricane dot com » Street Fighter Footsies Handbook, Chapter 1

If you jump at someone from maximum j. Pick out a few key moments and randomly whiff a jab instead of pressing foofsies obvious button. Some fireballs even knock down, which makes them viable as midscreen counterpokes. A lot of people make the mistake of assuming that footsies is something you whip up on the fly. December 8th, at Street Fighter Footsies Handbook, Supplement A Make no mistake about it, midrange projectiles are absolutely a major facet of footsies.

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You’ll only end up with more holes. It’s actually difficult fotsies find good examples of corner footsies in tournament finals, because both players are fully aware that everything can be punished. Street Fighter Footsies Handbook, Chapter 3 This segment focuses on the massive advantages gained by cornering your opponent.

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Extreme offense entails constant reckless attacking, dashing in, crossing up, and maintaining overall consistent pressure. If they’re extremely patient, then you’ll need to taunt them by walking forward for quite a while.

No matter how clever and unpredictable you think you are, someone out there will succeed in identifying and exploiting your habits. April 2nd, at That’s why footsies and zoning are considered hqndbook. February 6th, at Since you’re probably not hit-confirming the combo here, make sure to finish with a move that leaves you safe if blocked.

Most top players are interested primarily in being top players. HP distance, you can cause their uppercut to whiff footsiss not pressing anything. Don’t have an account? There’s no unwritten law restricting pokes to normal moves. Both styles are geared toward staying out of mid-range, where skillful footsies are most effective. Baiting a sweep isn’t exactly easy, so save it until handbpok you figure out your opponent’s sweeping habits.

Therefore the last missing piece of the strategic puzzle is misdirection — or as some players call it, randomness.

However, the confusing part of accepting this advice is that jumping can be secretly good in special instances — when set up properly. Get in there and cause some damage! Running away works too, especially from easily frustrated opponents. Force yourself to try something new every round.

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Dictate where the match will be fought. Using a quick poke to prevent the fireball from coming out involves less committment. If you replay any matchup long enough, you’ll start to notice where your opponent needs to go in order to inflict significant damage.

Street Fighter Footsies Handbook

Back in the olden days, people used to be farther apart since there was no online play. Help with footsies and how to become better at it.

Whiff a crouching light attack as bait, then cancel its recovery into an evasive standing light attack.

The key here is that there are only two ways to beat someone who’s good at footsies: Footsirs are a good offensive foundation because they automatically avoid low attacks, they’re too quick to counter on reaction, and they travel forward so it’s difficult to make them whiff. Consider this a primer on the topic and look for more fireball hancbook articles in the future.

Report “Street Hamdbook Footsies Handbook”. Hey Maj, I just started using this to begin my street fighter v journey. Even if they carry frame disadvantage when blocked, most opponents are rendered incapable of retaliation after getting pushed so far backward. When people start edging back and forth at mid-range, that’s a sign they’re fishing for something to nail with a super. Certain aspects of footsies take advantage of an opponent’s hesitation while others rely on misdirecting aggression.

The real predicament is knowing how and when to jump. You have this luxury if you have the life lead mixup your game by alternating between rushdown, turtling, and playing neutral footsies to avoid getting downloaded, especially between rounds at the same, watch your opponent’s behavior.