Beguiler. Beguiler Spells. 0-Level Beguiler Spells. Div. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. 0 Level. Dancing Lights: Creates torches or other lights. Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic. Back to Top.: ethereal jaunt, greater arcane sight, mass hold person,. mass invisibility, phase door, power word blind, project image,. spell turning.
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Creates an invisible passage through wood or stone. Besides that, this governs bonus spells, skill points, knowledges, and most prominently the save DCs of your spells.
The restriction to only surface thoughts is up to DM interpretation, but you should at least be able to tell if someone has bgeuiler malicious intent. Beguiler spell sheet Is there really no simple pdf made for the Beguiler that’s identical to the cleric one, except with different spells obviously?
Index of Spells by Class – Beguiler
Mage Armor — Made irrelevant by your own armored mage class feature. Detect Magic — Probably the spell from this level you will mostly use after level 1. A beguiler casts arcane spells, which are drawn from the beguiler spell list on beguuler If you have the Improved Feint feat, you can now feint in combat as a swift action.
Reveals invisible creatures or objects. If you’re trying to be an even better party face, you can keep this non-dumped, but you could be an effective party face without CHA investment because of Glibness and the general power of spells. Even with the lowered move speed you still need to watch out against fast enemies like big cats and fliers. Given, those spells at least do half damage on a save, and even then they still suck.
The duration is pretty long though, so sometimes could be useful. At this point, you probably should have already gone into a prestige class instead of progressing.
Of course, by this point any smart person is going to have mind blank or equivalent, so you are pretty much restricted to stealing an underling or two. Creatures can’t approach you. As dominate personbut any creature. You can avoid the AoO with defensive casting, but you still have to risk getting smashed by melee attacks.
Opens or closes small or light things. Changes appearance of group of creatures. Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Locate Creature — Potentially pretty good in a lot of contexts, but the range is pretty crap so you need to be more or less in the right place to begin with.
The duration is pretty short though, so you need to know what you are seeing through.
In addition, you receive bonus spells for a high Intelligence score PH 8. Not a recommended tactic. Regarding my Necrotic Apprentice trick: Subject creature must succeed on a DC 10 Balance check to move each round. Fascinates 2d4 HD of creatures. As a bonus, this spell works especially well on the creatures that are immune to your other spells — unintelligent undead, constructs, and plants.
Index of Spells by Class – Beguiler
Beguilers are proficient with all simple weapons plus the hand crossbow, rapier, shortbow, and short sword. Frees subjects from enchantments, alterations, curses, and petrification. If you build to use this, it will be of some benefit. Etherealness — Bring anyone anywhere pretty much. Makes monster believe it is your ally. At 6th level, you gain the ability to feint in combat as a move action instead of a standard action. Yeah, forum rules pretty much dictate that we can only say that there might be a list of beguiler spells over yonder, and even the few specifics that have already been given may have broken the rules in some fashion, though I’m in no mood to check for certain.