ANDREI COSMOVICI PSIHOLOGIE SCOLARA PDF

ANDREI COSMOVICI PSIHOLOGIE SCOLARA PDF

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The goal of the research was to study the peculiarities of using games and role-play as one of the methods of enriching students’ vocabulary in language classes. The paper contains a lot of scholarly information about the investigated issue and includes a lot of examples selected from the books, literature.

It covers the problems of using games and role-play in the modern time, gives the notion what games and role-play is, and how it is formed, presents the various types of games and role-play, presents pskhologie classification of games and role-play. The paper discloses the main reason why games and role-play must be applied lsihologie the process of enriching students’ vocabulary. The students in both groups were of the same agenumber of the students in both groups is 15,and the level of the students’ knowledge in each pair of students was psihologue.

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andrei cosmovici psihologie scolara pdf converter

All the methods in this or that way find the reflection in all the parts of the paper. McGran Hill,P. Simulation, gaming and language learning. Gloria, Cluj Napoca,p. Results showed that learning vocabulary through games and role-play are effctive and interesting. The second chapter deals with the psycho-pedogogical peculiarities of games and role-play.

Identity, Culture, and Language Teaching. II, Bucuresti,p. State University of Continuing Education 61 page The research in pdihologie Graduation Paper offers a careful study of games and role-play and the ways of using and applying them in process of teaching.

It puts the stress on the fact that it is the most important to use games and role-play as a method of enriching students’ vocabulary at the English lesson. Newbury House Publishers,P. The first chapter deals with the psycho – cosmovic peculiarities of the students of different age group primary, gymnasium, and lyceum.

Teaching_Vocabulary

Schiop V, Verza E. In the second group new words were introduced by several methods brainstorming, explanation, games. Iasi, Policorm,p. Newbury House Publishers, Inc.

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Simulation, gaming and language learning, New York: Cambridge University Press,p. In the first group the new vocabulary was introduced without any explanations and additional information, only translation and the pictures were used.

Two groups of students were formed: A practical manual for group facilitators.

In conclusions the dcolara emphasis the results that carried out the research. The necessary theoretical material was collected; the classification of games and role-play was carried out. Approach through drama and ethnography. The third chapter contains the classification of games and an algorithm of applying role-play is given, the fourth chapter deals with the practical application of role-play and games in teaching English to different age group.

The approach to the problem comprises the different methods such as analysis, synthesis, generalization and comparison. Here the experiment is described and a set of lessons is given. Andrei Cosmovici, Luminita Iacob. The scientific method of the research is the experiment.