This page is of questionable balance. Reason: You can’t dual-wield a staff and a blade, since the staff is a two-handed weapon. The bonus Blade Opportunity. First and foremost let me recommend the build guides for all classes on the WOTC forums found in the Character Optimization boards and. The artificer appeared in Dragon magazine # (July ), in a 4th edition playtest article.

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Beholder Drow dark elf Githyanki Illithid mind flayer Lich.

Another encounter save, with a Wis bonus on the roll pretty much makes this a must-have for Wis builds. You might need artificr further define your requirements. I would buy the hell out of that. New to 4e – Feel useless as an Artificer I’m a longtime 3. Artificers treat mastery of magic like a technical skill. It has niche optimization potential, but an entirely alchemy based character is fairly bad.

Originally Posted by Badgerish. One of the most common aspects of optimizing is that classes whose Secondary match your Primary and vice versa often have the best feats, powers, and paths for you to steal. It also works with Forceful Defense, so this is absolutely amazing if you’re doing a force build. Few find their role as a front-line fighter, usually using their ability to artificre magic items and aryificer magic items to the benefit of the others in the party.

Force, Imp vs Fort. If someone else slows or immobilizes an enemy, you can knock them prone which is as effective as Dazing or Stunning in some cases.

They’re a great way to get an extra “kick” and a lot more interesting options at 1st level. The second, and more annoying issue is that even with the arrtificer 11 feature, you still have to take Crossbow Caster in order to take Eldritch Fusillade Expertise; DMs ought to allow you to take it anyway, but that’s houserule territory. New to 4e – Feel useless as an Artificer Artificers are at the centre of civilization as they do not only invent they also repair and maintain their inventions.


Because that would be artidicer. Hybrid Artificers appear as a standard hybrid option, with the following base benefits: The artificer’s study of magic allows manipulating arcane energy found within items.

Articles needing additional references from August All articles needing additional references Articles needing additional references from December Well, he was doing something that apparently reduced all incoming damage from attacks by twelve.

Cold, Imp vs Will. This also needs the Teleportation Keyword. If the rest of your party is walking all over the encounters without a Leader’s helpyou certainly would feel useless.

Artificer (4e Class)

Force, Imp vs Ref. This Should have the Teleportation Keyword. If you’re built around Dancing Weapon and the Arbalest, this is probably the best Path available.

Fire, Imp vs Ref.

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Lilting Songblade – While the damage boost starts out worse than most item bonuses, it quickly builds up, especially in minion heavy encounters. Originally Posted by Lemur. The feat investment to get a heavy shield is easy and its only a little bit atificer to get up to Plate and it will have synergy with your stats.

By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these policies. Only affecting adjacent allies artkficer this only really useful for Nova rounds, but being an Effect line, adding Slow, and working with slightly more implement attacks Permafrost 44e more common than Fire builds makes it at least a valid upgrade over Burning Weapons.


Good Deeds Gone Unpunished! The Con version of Hypnotic Distraction, but slightly worse since it only affects melee. The fluff is similar to what you have now with artificer so it’d be easy enough to make the conversion. I’ve re-evaluated my rating for this power because of it stacking with MW, and with a focus artificre offensive power, this is actually kept for quite a while.

Artificer – Iron Gods 4e

The Ref bonus is just icing. Results 1 to 10 of You are correct that summons will take up actions but summons can usually be used to gain flanking for you and for allies and they can get into the think of melee without you exposing yourself.

More useful in Paragon when allies have more items. The way I imagine this is a tanky sort of artificer, who makes the area near him either suck for enemies to be in or awesome for allies to be in.

Necro, Imp vs Fort. If i knew more about artificers i’d offer more specific advice on them, but to help you transition into the system artificwr, think about the party roles being defender, leader, striker, and controller instead artifixer Tank, primary magic user, and skillmonkey.

It will use up your weapon Enchant though.

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